Tomas Dvorak - Machinarium Soundtrack LP
Review:

"After years of being relatively chilled by movie soundtracks peddled as full-length albums — anyone remember Zidane? — I've come to view the medium as ample enough on its own (by dint of the Fantastic Planet, Once Upon a Time in America, and Brown Bunny scores, among many others), as important to underground/above-ground listeners as proper albums and, occasionally, even more important. But what about video game soundtracks? In this case, I'd say it's a big 10-4: Machinarium, by Tomas Dvorak (now in a third pressing of 500 circa the Czech Republic's Minority Records), far from representing an assortment of overly subtle sounds meant only as a background accompaniment, reaches the same heights you'd expect from a traditional full-length recording. What's more, at its best moments, it spirals even higher into the stratosphere like a good, solid Warp-sponsored outing or a mechanized reverse-doppelganger to Gorillaz recordings and old-hat trip-hop acts like Tricky, the main difference being that Dvorak's selections work best when the beatz are minimal; when he brings a banger, it often distracts from, nay degrades, the true strength of the compositions (mood, melody, savvy via digital-effects). I can only imagine — as I don't even own a current-generation video-game console because, you know, I have a lot of TV watching to do — what Machinarium is like to play (perhaps a Sim City-style environment for robots?), because listening to its audio progressions is engrossing, if not all-encompassing. The gamut ranges from bloopy, future-sound digital visions to vaguely IDM-ish/Four Tet-laden beatscapes to more organic compositions with the expected range of strings and instruments. A lot of the folks going all gummy over instrumental groups like Pink Skull, CFCF, and Gobble Gobble will gush all over this warm, gooey hot-mess, as will many heads in places you wouldn't expect (enthusiasts of Thundercats, Lindstrom/Prins Thomas, Ratatat, Rafael Toral, The Team LG, Tuxedomoon, et al.). Whatever persuasion you are — hey, maybe video game enthusiasts will be spinning this? — Dvorak's Machinarium will likely hook you, one way or another, and I haven't even delved into the lovely artwork enough. Just don't let those pixelated chunks rot your brain."

Tiny Mix Tapes
Review:

"Ici, il sera question d'un jeu vidéo. Pas vraiment ma tasse de thé, à priori, pas non plus celle des lecteurs de Millefeuille, j'imagine. Mais si je choisis, exceptionnellement, de parler d'une bande originale de jeu vidéo, c'est qu'elle m'a paru si réussie en elle-même qu'elle se passe facilement des images. Elle apparaît même comme un album d'électronica des plus réussis et singuliers, parmi tous ceux que j'ai écouté ces derniers temps. Mais tout d'abord, quelques mots sur Machinarium. Créé par la société tchèque indépendante Amanita, il s'agit d'un somptueux jeu de « point and click » où le joueur incarne un fragile robot parti à la recherche de sa petite amie robot retenue captive dans une sorte de Métropolis habitée par les machines (même les chats et les oiseaux sont des robots). Pour avancer, le joueur devra résoudre des casse-tête très divers, ingénieux, parfois hilarants (comment faire enrager un ventilateur qui se prend pour le Sphinx, par exemple), et surtout incroyablement poétiques. Au fur et à mesure de notre avancée dans la ville, on découvrira des tableaux (oui des vrais, dessinés à la main), d'une richesse impressionnante, représentant un univers rétro-futuriste d'une grande douceur et très cohérent. La musique accompagne chaque tableau, et comme il est possible de rester bloqué pendant quelques heures, le même morceau tourne en boucle, ce qui pourrait s'avérer lassant... Tomáš Dvorák a eu l'intelligence de composer des morceaux peu envahissants, proche de l'ambient. La bande-originale écoutée seule révèle pourtant une recherche sonore qui s'accommode d'un grand nombre d'écoutes. Les personnes connaissant Plaid et qui ont joué au jeu ont dû beaucoup penser au duo de Sheffield, car on retrouve les mêmes sonorités sombres et délicates, fragiles comme du verre ou profondes comme l'eau, animées par un esprit de déconstruction discret qui n'oublie jamais la mélodie limpide et mélancolique. Tomáš Dvorák va même jusqu'à leur faire un clin d'oeil en intitulant un titre Prague Radio, renvoyant au morceau du même titre de Plaid sorti sur le magnifique album de 1998 Not For Threes. Mais le jeune tchèque construit une œuvre très personnelle qui s'inspire également du jazz et des musiques de l'Est par éléments infimes, colorant ce disque d'une atmosphère singulière, entre classicisme et modernité, passé et futur. A l'image du très beau et cinématique Clockwise Operetta, où une voix cheap de robot, semblant composée sur un ordinateur du début des années 80, vient se poser en douceur sur un arrangement complètement antagoniste, qui semble emprunté aux vieilles chansons populaires du nord de l'Europe. Impressions vagues et intenses : piano et clarinette noyées dans le spleen, réminiscences de l'Europe de l'Est avant la chute du Mur, terrains vagues, ateliers, circuits éventrés, ciel, nuage, inventions électroniques fauchées. La musique de Tomáš Dvorák peut se faire également entraînante, avec Gameboy Tune ou la superbe piste Mr Handagote, qui pour peu qu'on se laisse prendre, nous emportera dans un tourbillon de sons cristallins. Elle peut se faire aussi plus expérimentale (The Elevator), mais toujours éthérée et onirique. Le musicien travaille le son tel un orfèvre, confrontant des saturations semblant sorties de pauvres jouets électroniques abandonnés à des sonorités électronica très fines mêlées de cordes et de vents, sur la clarté et la pénombre, l'innocence et l'angoisse... Et parvient à susciter la nostalgie d'un futur imaginé dans l'enfance, à moitié vécu. Hélas, le disque n'est pas vraiment disponible en version physique puisqu'il accompagnait en 2009 l'achat du jeu en téléchargement, mais nous sommes en avril 2010 et une très belle version vinyle a récemment été éditée chez Minority Records, en édition limitée."

Millefeuille Magazine
Review:

"In a game where no one speaks a word, the music has to do a lot of talking. And Machinarium's soundtrack, composed by Tomas Dvorak, is one of the most eloquent we've ever heard. By turns spooky, dissonant, melancholy, sweet and evocative, it slithers into your imagination and adds unexpected depth to the game's gorgeous imagery."

PC Gamer
Review:

"While often overlooked by musical connoisseurs, some of the most intriguing and rewarding sounds can often be encountered through audio design intended for a visual medium. These can be soundtracks for films, art installations, or, in the case of Amanita Design's stunning Machinarium score, humble flash games. At its heart, the Machinarium soundtrack is an electronic-based album, creating an enveloping environment of sound that conjures up images of a very simple, decaying machine. But it runs the gamut from beautiful, lush ambient arrangements with simple instrumentation, to catchy electro-grooves, then again to childlike melodies that bring to mind BT's brilliantly flawed "This Binary Universe", but in a more cohesive package. This is the kind of music you can leave in your CD player for days (and I have) because there are very few moods it can't speak to. "It sounds as if it has been composed with no other purpose than to be listened to on its own, and to surround the listener with a rich sonic world to lose themselves in." The disparity in moods are held in place by sonic motifs, most notably, the presence of a vinyl LP sounding hiss and pop that comes and goes throughout the score, giving the entire piece a dub-analog flavor underneath the smooth production. Refreshingly, composer Tomas Dvorak (who releases his own material as Floex) manages to avoid almost all of the cliches inherent in both the electronic and ambient camps. The music here is almost impossible to categorize, while remaining familiar and instantly pleasing to electronic, ambient, experimental, jazz and classical palettes. What most soundtracks seem to lack is a sense of dynamic, simply because very few artists in the field seem concerned with their music being digested outside of being paired with visuals or viewed as a collection of singles. The Machinarium soundtrack sounds as if it has been composed with no other purpose than to be listened to on its own, and to surround the listener with a rich sonic world to lose themselves in. Though difficult to find on its own through legitimate channels, the Machinarium soundtrack is well-worth the $20 spent to get both the music and the flash game from Amanita Design's website. While you're at it, the game itself is definitely worth a look and a beautiful partner to its aural representation."

Groove Mine
Review:

"The music is also some of the best I've ever heard in a game. It's a subtle electronic soundscape that constantly shifts between making the player uneasy and calm."

IGN
Review:

"Regular Amanita contributor Tomas Dvorak once again provides the music, which is wonderful beyond compare. Almost every scene has its own score, each good enough to task switch out of the game and leave running in a loop in the background for hours."

Rock Paper Shotgun
Review:

"Perfectly complimenting the game is a stunningly beautiful soundtrack. I often found myself sitting idle in an area just listening to the music."

End Sights
Review:

"The music and delightful diegetic sounds combining with such cohesion, such tremendous brilliance, that it's almost overwhelming.

Resolution Magazine
Review:

"A new standard is set for customized gaming music that really helps to enhance the game!"

Gamers Daily News

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